Back to work
Interactive Art Installation · TouchDesigner · Sensors

Biointerface — Interactive Art Installation

A 2024 sensor-driven interactive installation by ANDATA LAB: living plants wired as capacitive instruments, Kinect input and a real-time TouchDesigner engine driving generative visuals across a multi-screen environment.

Studio
Andata Lab
Discipline
AI + interactive installation
Stack
TouchDesigner · Sensors
Year
2024
Overview

Where biology meets the machine.

Biointerface explores the bridge between artificial intelligence, biological data and digital art. Living plants are wired as capacitive sensors, so a visitor's touch — and their own physiology — becomes the input that shapes the visuals.

A real-time engine turns that data into a responsive, ever-changing environment projected across a multi-screen canvas — a living dialogue between human, plant and machine.

How it works

From touch to visuals, in real time.

Biointerface signal flow — sensors to interactive visuals and output
Signal flow — from sensors and data to interactive visuals and output.
Biointerface TouchDesigner node network
Inside TouchDesigner — sensor input mapped through the node network to the output.
Development

How it was built.

Biointerface installation — the touch tables and forest screens in the space
The installation, up and running in the space.
01

Concept & sensing

Defining the bridge between biological data and digital art — and choosing how to sense it: capacitive touch on living plants, Kinect and camera input.

02

Sensor system & hardware

Wiring plants as capacitive inputs through Playtron / Bare Conductive boards, with USB active extensions running back to a second-floor show-control machine.

03

Real-time engine

A TouchDesigner network — Constant, Circle, LFO, Movie File In — plus a GLSL shader content switcher with noise and feedback, all mapped from sensor and MIDI/OSC data.

04

Multi-screen mapping

Compositing onto a three-screen canvas (3240 × 1920 px) and routing to LED screens, main screen, floor particles and the AI station via NDI / Spout.

05

Install & show control

On-site assembly of the touch tables and hanging plants, second-floor show control, calibration and testing with real audiences.

The build

Screens, sensors and wiring.

Biointerface technical plan — three-screen canvas 3240x1920
Technical plan — a three-screen canvas, 3240 × 1920 px.
Biointerface installation layout — touch tables, plants and show control
Installation layout — touch tables, hanging plants and second-floor show control.
Biointerface wiring — plants through Playtron to show control and LED screens
Wiring — plants as capacitive inputs through Playtron to show control and the LED screens.
Technologies

The stack behind Biointerface.

TouchDesigner GLSL Shaders Kinect Capacitive Touch Sensors MIDI / OSC NDI / Spout Machine Learning Python · OpenCV Real-time Graphics
In the space

Inside the installation.

At a glance

A living, responsive system.

Plants
Living plants wired as capacitive touch instruments.
3
A three-screen canvas, 3240 × 1920 px, driven live.
Real-time
Visuals generated on the fly from sensor and biometric data.
Credits

Made by Andata Lab.

Studio
Andata Lab
Disciplines
Interactive art · Real-time systems
Engineering
TouchDesigner · Sensors · Show control
Related capabilities

The same real-time stack, other briefs.

Biointerface is an interactive art installation. Related work includes interactive museum exhibits, projection mapping, and permanent hospitality environments that use the same sensing and playback approach.

Have a space that should respond in real time?

We design sensor-driven interactive installations and real-time generative systems for galleries, museums and brands.

Discuss an Interactive Installation